I'm Andrew. I write about the past and future of tech, music, media, culture, art, and activism. This is my blog.


I’ve long been a proponent of the idea that Tapes are Cool. I’m a big fan of physical media in general (books, records, CDs, magazines, etc.) and I love the idea of a mixtape as a facet of curation and a method of physically gifting access to culture.

Read More

Zorking Around

 You are in an open field west of a big white house with a 
 boarded front door.
 There is a small mailbox here.
 >open mailbox
 Opening the mailbox reveals:
   A leaflet.
 >get leaflet
 >read it
   Welcome to Zork!
Zork is a game of adventure, danger, and low cunning.  
In it you will explore some of the most amazing territory
ever seen by mortal man. Hardened adventurers have run 
screaming from the terrors contained within.
In Zork, the intrepid explorer delves into the forgotten 
secrets of a lost labyrinth deep in the bowels of the earth,
searching for vast treasures long hidden from prying eyes, 
treasures guarded by fearsome monsters and diabolical
Zork was created at the Programming Technology Division 
of the MIT Laboratory for Computer Science by Tim Anderson, 
Marc Blank, Bruce Daniels, and Dave Lebling.
It was inspired by the Adventure game of Crowther and Woods, 
and the Dungeons and Dragons game of Gygax and Arneson. 
Read More