My Newsletter
I keep a weekly newsletter, in which I share things I’ve written, video games, music, books, and movies from all over. Sometimes I use it as the basis for experiments, as well.
I'm Andrew. I write about the past and future of tech, music, media, culture, art, and activism. This is my blog.
I keep a weekly newsletter, in which I share things I’ve written, video games, music, books, and movies from all over. Sometimes I use it as the basis for experiments, as well.
As I discussed yesterday, I’ve started writing computer games. Of course, it’s important to me that people are able to play the game on whatever platform they have access to. As such, I’ve spent a fair amount of time planning to optimize my game UI for mobile devices, and researching the best methods for repackaging webapps as native apps.
I’ve played a lot of computer games over the last few weeks, I’ve already written about some of them, and I’ll be writing about many of the others soon. In writing about and playing these computer games, I have found myself working out plots for games in a similar format. After a lot of back and forth, I overcame my own objections and started building.
I recently posted about my desire to start writing computer games.
Interactive Fiction Games are a subset of the larger genre of text adventure games, distinguished by their high quality prose, plot development, and branching story lines. I have long been of the opinion that Text Adventure games took their first stumbling steps towards Interactive Fiction starting with Douglas Adams excellent Hitchhiker’s Guide to the Galaxy.